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Serious Sam Great Again Make Egypt Great Again

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This is getting serious!

This commodity contains some serious spoilers. Read at your own risk!

"In desperation, world leaders turned to their last gamble: an ancient artifact called the 'Time-Lock'. They believed this relic from a long forgotten race was a portal to a signal in aboriginal history, and their but hazard for survival. If only they knew how to plow information technology on."
―Narrator describing the Time-Lock in Serious Sam 3: BFE.[src]

The Time-Lock is a mysterious device that is capable of sending someone dorsum in fourth dimension, more specifically back to the date information technology was armed. Information technology tin have organic and inorganic matter, just it volition usually strip off whatsoever big inorganic objects on someone when they use information technology, such equally weapons. It plays an important role in many Serious Sam titles.

Overview [ ]

The Time-Lock is essentially a time machine. In Serious Sam 3: BFE, information technology appears to require an immense corporeality of power, as there are two generators dedicated to powering it, with ane in Karnak and another one in Luxor. This isn't the instance in other games the Time-Lock appears in.

History [ ]

The device was created by an unknown species, but discovered past the Sirians during their travels. During Mental's siege on the Sirians, they sent the Time-Lock to Earth, a planet they were just starting to explore, to prevent it from falling into Mental's hands. After the fall of Sirius, the last remaining Sirians decided to arm the Fourth dimension-Lock to their time in example it was needed past the humans for any reason. Later on being armed, the Time-Lock was buried in the Mortuary Temple of Hatshepsut, and it was lost for many, many generations.

While thought to be extinct, a few surviving Sirians placed Fourth dimension-Locks with each smashing human civiliaztion on Earth, such as the Mayans and Babylonians. This was part of a backup plan for someone to go forward in time to the location of the backup spaceship should anything happen to the SSS Centerprice.

A few millennia after, the Time-Lock was discovered in an digging site virtually the Temple of Hatshepsut. One time uncovered, the humans began to find a way to turn it on. Unfortunately though, Mental had already discovered Earth during this fourth dimension. Like the Sirians, the humans were losing to the point where Mental only had to defeat Globe to succeed in the anything of humanity. The Globe Defence Force began making a concluding-ditch programme where they would insert a team of soldiers into the Time-Lock in lodge to kill Mental in the past. Nevertheless, the big trouble was that the power generators were shut downward, and their locations were unknown.

Appearances [ ]

Serious Sam 3: BFE [ ]

The Fourth dimension-Lock in Serious Sam three: BFE.

In Serious Sam iii, the Fourth dimension-Lock is a massive automobile that tin can safely fit multiple people in it and is cached underneath a part of the Temple of Hatshepsut. In addition, it is colored gilt and dark blue and the iv towers surrounding the Fourth dimension-Lock are designed like Egyptian human shapes with alien faces on them.

At the start of Serious Sam 3 BFE, Hermann Stein and his escort, Bravo Team, managed to find some clues to the generator's locations in some ruins establish in a museum in Cairo but all his escorts were killed and he refused to hand the data to HQ, then Blastoff Team are tasked with rescuing the professor. Sam, the simply surviving member of Alpha Team, decides to rescue the professor alone, but he is also belatedly when he discovers Stein's remains. However, Sam manages to notice data of the clues and sends it back to HQ, and then he leaves Cairo to get to the Great Pyramid.

Sam travels to the Swell Sphinx, which apparently leads to a inkling. The recovered texts stated that at that place was something nether it and that at that place was a way inside, but Sam takes the easy way and blows the Sphinx up, which reveals the entrance to underneath the Great Pyramid. Inside, Sam finds an quondam Sirian base and a hologram that shows both locations of the Time-Lock'south generators. After he sends this information to HQ, Hellfire arrives to extract him and flies out to the first generator's location - Karnak.

Hellfire drops Sam off in Karnak, and he activates the first generator. Later on that, he travels to Luxor and activates the second generator. With both generators operational, Quinn informs Sam that he tin can return to headquarters. Unfortunately, during Sam's return to base, Quinn informs him that the Time-Lock failed to come online as they expected. Both of the generators were turned on but it hadn't started the Time-Lock considering in that location is a safety switch somewhere in Philae that prevents information technology from activating, so Wilson changes course to drib Sam in Philae to notice it. Sam fights his way through the enemy forces on the island and manages to activate the safety switch, only to find out that it didn't exercise annihilation, much to Sam's dismay. Quinn tells him that they believe a second switch is located in Abu Simbel. As all the EDF's helicopters are needed elsewhere, Sam takes a boat to get to the town. He digs through some clues left behind past the aboriginal Egyptians and is successful in activating what he believes to exist the switch, only to find out that it does naught. He tells Quinn nearly the bad outcome, and she tells him that the last possible location could exist most some other ancient Egyptian settlement. He is able to locate the switch in the Tomb of Sethirkopshef and thus the Time-Lock is activated. With the Time-Lock fully operational, Sam then goes outside, but non long before Mental sends in a massive Scrapjack to end him. After Sam defeates Raahloom, Wilson comes back for him and they both wing off to return to headquarters.

Afterward on, with the EDF gone afterward Mental launches a sneak attack on their base, Sam decides to go to the Time-Lock himself and beginning Charlie Team'southward mission without them. He drives to the Time-Lock until his automobile runs out of gas. From there, he fights his style to the Temple of Hatshepsut. As he reaches the final stretch, he is attacked past Ugh-Zan Four. Thanks to some artistic thinking, he manages to kill Ugh-Zan Iv and enter the Time-Lock right before Earth is destroyed by Mental. Sam is and then warped to aboriginal Egypt, and brainstorm his journey to defeat Mental.

Serious Sam: The First Encounter [ ]

In Serious Sam: The First See, the Fourth dimension-Lock is a rather small device, with a grey color and located above ground, and its towers are not shaped similar figures seen in Egyptian statues. It only appears one time in the game.

Serious Sam: The Second Encounter [ ]

The Time-Lock plays a much larger office in Serious Sam: The Second Encounter, with several of them existing throughout different time periods. Information technology seems that the Sirians created these Fourth dimension-Locks (or teleported them from another part of infinite), and so that someone from the future could activate the backup spaceship, in case anything happened to the SSS Centerprice, a spacecraft that would be sent to Globe if a homing buoy was activated in Arab republic of egypt.

Sam activates this buoy and the ship is sent to Globe. Once he makes his way to the Great Pyramid, Sam manages to board information technology after a massive battle betwixt Sam, Mental's forces, and Ugh-Zan III. Unfortunately for Sam, something collides with the ship and then that it ends up crashing in Sierra de Chiapas. After the crash, NETRICSA downloads a large quantity of data from the wreckage and tells him well-nigh a backup spaceship that he tin utilise to get to Sirius, though it requires the Holy Grail to be activated. NETRICSA likewise notifies Sam about the Time-Locks that were placed with each great civilization. To activate the the Fourth dimension-Locks, a special item is required.

In order to go to the Time-Lock that was left with the Mayans, Sam travels on foot through the Valley of the Jaguar and obtains a crystal skull; the detail required to activate the Time-Lock that will take him to the Babylon era. Side by side, Sam heads to Teotihuacan and eventually ends up at the Sun Pyramid where the Time-Lock is located. However, little does he know that Kukulkán, The Wind God, is guarding the portal. After Kukulkán has been defeated, he sees Sam equally a worthy opponent and opens the Time-Lock for him, sending him to the Babylon era. In Babylon, Sam arrives at a ziggurat in Persepolis, and NETRICSA says that the Babylonians left a Time-Lock in the Tower of Babel, simply getting there volition exist a long and tedious journeying. Sam continues on his quest, fighting more hordes of Mental'south forces through an elephant atrium, the courtyards of Gilgamesh, and then somewhen to the Belfry of Babel.

Once Sam arrives at the Tower of Babel, he fights through many courtyards before beingness able to enter it, merely it is not long before he is greeted by the Exotech Larva, a large insect-like cyborg that Mental created to forbid Sam from inbound the terminal Time-Lock. After a tough fight, Sam defeats the brute and enters the last Fourth dimension-Lock, which sends him further in time to the medieval era, in 1138 AD. From then on, Sam defeats Mental'due south hordes all the way up to The Thousand Cathedral, where he encounters Mordekai the Summoner, one of Mental's servants who guards the Holy Grail. Sam finally obtains the Holy Grail subsequently one last fight before departing to Sirius in the backup spaceship.

Serious Sam: Side by side See [ ]

In Serious Sam: Next Encounter, Mental warns the Evil Serious Sam Clone non to employ his personal Time-Lock. Even so, the clone ignores his advice and hops into information technology, which starts the bug in Next Run across that Serious Sam himself has to fix.

Serious Sam Accelerate [ ]

In Serious Sam Advance, humanity has managed to suit the Fourth dimension-Lock so that they can warp anywhere in history. They use the Fourth dimension-Lock both to explore the past and to make sure that Mental doesn't tamper with the past in any manner. The game starts out with some agents from Globe disappearing during a routine time traveling trip. Sam is sent dorsum into the by via the Time-Lock to see what happened.

[ ]

Serious Sam iii: BFE [ ]

Serious Sam Fusion [ ]

Serious Sam 3 VR: BFE [ ]

Trivia [ ]

  • In Serious Sam 3, Sam says he will meet Mental in 3000 B.C., but ends upwardly in 1378 B.C. instead. He probably just wasn't aware of what engagement the Time-Lock would ship someone once they entered it.

Gallery [ ]

List of appearances [ ]

  • Serious Sam: The Outset Encounter (First appearance)
  • Serious Sam: The Second See
  • Serious Sam: Xbox (non-approved advent)
  • Serious Sam: Adjacent Encounter (non-canonical appearance)
  • Serious Sam Advance (not-canonical appearance)
  • Serious Sam HD
  • Serious Sam 3: BFE
  • Serious Sam VR: The Kickoff Encounter
  • Serious Sam VR: The Second Encounter
  • Serious Sam'southward Bogus Detour (not-canonical appearance)
  • Serious Sam iii VR: BFE

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Source: https://serioussam.fandom.com/wiki/Time-Lock

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